How to control specular/glossyness of glass shader in cycles
How to control specular/glossyness of glass shader in cycles
I am trying to control the amount glossyness/specular (not roughness) of glass but not able to find any option in cycles. I have tried both the traditional glass shader and the new Principled BSDF
How to create a glass shader in Eevee and Cycles
Architectural
Glossy BSDF — Blender Manual
Blender: Introduction to Shader Editor - STYLY
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Reducing Noise — Blender Manual
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How to control specular/glossyness of glass shader in cycles
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