Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Jonas Schjerlund – PhD Fellow – Københavns Universitet - University of Copenhagen

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

CHI 21 Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems - PDF Free Download

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Jonas Schjerlund – PhD Fellow – Københavns Universitet - University of Copenhagen

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Jonas Schjerlund – PhD Fellow – Københavns Universitet - University of Copenhagen

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Jonas Schjerlund

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Jonas Schjerlund – PhD Fellow – Københavns Universitet - University of Copenhagen

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Having Many Hands in VR (CHI '21) — Jonas Schjerlund

Ninja Hands: Using Many Hands to Improve Target Selection in VR